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Hi, you inspired me a lot ! I used 2 of your game scene on my personal gb studio project.

This video shows you the first beta result :

Thanks a lot :)

Wow! This is really cool! Happy to hear I helped. I like all the work you did on the rest of the game world. I also think the SMB3 sprite is a solid choice.

I'm planning to update the game with more of Bobbom Battlefield in the next week or so, so if you need anything else, feel free to take it (I'm curious what you'll think of my recreation of SM64 trees).

What engine or tools are you using? I was just using vanilla GB Studio.

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Thanks !

I can't wait to see your next update !

I am using only paint and gb studio 2.0

I had some difficulties for the Jump movement (I tried to modify it)

In your project it worked very well.

In my case, after modification, depending of the scene, jumping can make some bug (Luigi trapped definitively between 2 collision even if the boolean variable is true or false or in front of some ennemies...). And jump over ennemies make some issues on top down scene.

So for the jump, I will let like you did, it is better and more efficient. I just replaced the hammer by a big punch with a "pouf" sprite in order to have an attack Item colliding on ennemies and avoiding ennemies touching player (when ennemies touch player, player is hurt)

For the castle, garden and the battlefield, I was inspired first by your project and also by old top down plan view in several web sites of  SM64 game.

Very hard to reproduce that with paint and almost by unique tiles limit (192).

There, my first beta garden (don't pay attention at the monsters ...)


Yes... jumping in the top-down sections is super tricky. Disabling directional movement during the animation is critical too.

I made some updates to mine (incorporating some side-scrolling sections). Feel free to use more of the assets, since you might be moving along a lot faster with your project!

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I like everything !!!   the trees and the Island are wonderful  nice job ;)    

It's amazing because I had the same idea for the canon but in top down the result was different...   using a platform scene like you did is very interesting and I really liked the scenario  with the possibility of a crash XD 

omg this looks amazing!! I’ve been waiting on a proper Mario 64 demake!! I would love to play it! I recently released a 2nd part of my Mario Party 3 hack. I’d be honored if someone of your modding caliber played it! I run a Facebook group based on rom hacks, they would LOVE to see this <3. 

When are you planning on posting the update?

It's been a while it the works, but the update is ready. Just another star added for now, but a lot of platforming mechanics had to be figured out. The file for the GB Studio project is also updated.

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Hey can you add the download link for the rom

(Edit if there is one)

Thanks for the interest! The download is just the GBstudio project file for now. I'm working on an update, and I can include that in the download folder on the next update.

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I really like how the game works and I would love that thank you :)

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also sorry how late I was on seeing this

Deleted 2 years ago
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can you please send me the song can i use it for the game im bad at sound design

You'll need a Mod Tracker to open the song, but if you just need to use it in a game, then you can find it in the downloadable zip I made accessible here on the game page. It should be in the assets/music folder.

thanks

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Can I please have your Mario Sprite? I'm making a mario game and I need a sprite

Glad you liked it! I've shared the build of the game and you can find the sprites in the assets folder.

Thank you so much

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This is great. I love it.

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I legit thought the game was gonna be paper mario. It a good demo

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Nope... Just a flimsy, paper-y Mario sprite with a hammer living in a SM64 world...